MeitY Releases Draft Amendments to
the IT (Intermediary Guidelines & Digital Media Ethics Code) Rules, 2021 in
relation to Online Gaming
·
Online
Gaming Industry Poised for Rapid Expansion and Growth: MoS
Rajeev Chandrasekhar
·
Feedback
may be submitted on the website of MyGov (https://innovateindia.mygov.in/online-gaming-rules/ )
by 17.1.2023.
<Draft
Notification on Online Gaming>
The Ministry of Electronics
and Information Technology today released draft amendments to the IT intermediary
rules 2021, pertaining to Online Gaming for public consultations.
The draft has been prepared
to ensure that online games should be offered in conformity with Indian laws and
that the users of such games be safeguarded against potential harm.
Last week, on 26th December,
the Government through a gazette notification, notified change in Allocation of
Business rules designating Meity as the nodal ministry
for online gaming related concerns. Today, on 2nd January, merely a week later,
the Ministry released the draft rules for public consultation.
Briefing reporters on
the proposed draft, Minister of State for Electronics and IT, Rajeev Chandrasekhar
affirmed that "The rules are simple - we would like the online gaming ecosystem
to expand & grow and be an important catalyst to India’s One trillion dollar Digital economy goal by 2025-26. We also envision
a bigger role for startups in the online gaming industry”.
The Minister said that
the Ministry had moved swiftly in framing of the policy and this was possible due
to a series of meetings/consultations conducted by MeiTY
with stakeholders prior to drafting the policy. He added that the Ministry would
be holding another set of public consultations to finalize the policy soon.
He said the draft has
proposed a self-regulatory mechanism which, in future, may also regulate the content
of online gaming and ensure that the games do not have violent, addictive or sexual
content.
As of now, the age gating
is 18 years and we would like to keep it that way and see if the present framework
works to expand the innovation ecosystem around online gaming while keeping it safe
& trusted for gamers.
Speaking on the safety
concerns, the Minister said around 40 to 45 percent of the gamers in India are women,
and therefore it was all more important to keep the gaming ecosystem safe.
He said the draft rules
have strict provisions against betting and wagering. The online games that allow
wagering on the outcome are effectively a no-go area, he stressed.