Online Gaming Rules Notified
·
PIB Gets Power to Remove Face Book
Posts on fact checks on Central Govt Info
·
Government Notifies Amendments to the Information
Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 for
an Open, Safe & Trusted and Accountable Internet
·
These
amendments layout a comprehensive framework for Online Gaming Eco-system and also
deals with Fact checking related to online content pertaining to Government
·
These
rules address the twin challenges of catalyzing and expanding
online gaming innovation and at the same time protecting citizens from illegal betting
and wagering online. Rules will be catalyst for expanding innovation, while banning/prohibiting
wagering on outcome of games and betting
·
Online
gaming is a multi-billion opportunity for Indian Startups
& an important part of PM Narendra Modi ji’s vision
of IndiaTechade and USD 1Trillion Digital Economy
·
Online
gaming startups and innovation are being powered by young
Indians across the country and these rules will provide clarity and certainty in
terms of policy framework for them
·
Rules
will ensure that Online games or sites that involve wagering will be banned completely
including advertising or any time of presence.
·
Industry
participating SROs will be core of the enabling framework which will certify permissible
Online games.
·
Stakeholder
participative SROs to determine permissible online games; Safety of Gamers including
Children to be addressed.
·
Under
the Rules, MEITY to also notify agency to factcheck false & misleading information
related to Govt business
Reaffirming
its commitment to protect the safety and trust of the Digital Nagriks, the Ministry of Electronics and IT, Government of India
on 6 April, 2023 notified amendments to the Information Technology (Intermediary
Guidelines and Digital Media Ethics Code) Rules, 2021, related to online gaming
and spread of false and misleading information regarding government business.
The aim
of these amendments is to enforce greater due diligence by online gaming and social
media intermediaries in respect of online games & fake or false misleading information
related to Government business.
Elaborating
on the new rules at a press conference, Union Minister of State for Electronics
and Information Technology Shri Rajeev Chandrasekhar, said, “It is Prime Minister
Shri Narendra Modi's vision and goal that young Indians get every opportunity possible
to create startups and innovate for the world. Online
gaming is certainly a huge opportunity for India and Young Indians. We see the Indian
online gaming ecosystem to expand and grow into a multi-billion
dollar industry and be an important catalyst to India’s One trillion-dollar
Digital economy goal by 2025-26, with very clear restrictions on online wagering
and betting.”
These
amendments have been drafted after holding widespread consultations with multiple
stakeholders including parents, school teachers, academics, students, gamers and
gaming industry associations, child rights bodies, etc.
The Ministry
of Electronics and IT (MeitY) was allocated the matter
related to online gaming rules on December 23 last year under the Government of
India (Allocation of Business Rules), 1961. The Ministry, within a fortnight, prepared
the draft amendments to the IT rules and uploaded them for consultations on January
2, 2023. Meetings were held with stakeholders on 11th, 17th January and 16th February
2023.
Annexure
1. As
per the amended rules, it has been made obligatory on the part of intermediaries
to make reasonable effort to not host, publish or share any online game that can
cause the user harm, or that has not been verified as a permissible online game
by an online gaming self-regulatory body/bodies designated by the Central Government.
The intermediary
will also have to ensure that no advertisement or surrogate advertisement or promotion
of an online game that is not a permissible online game, is hosted on its platform.
2. The
self-regulatory body will have the authority to inquire and satisfy itself that
the online game does not involve wagering on any outcome, that the online gaming
intermediary and the game complies with the rules, the requirements under law for
being competent to enter into a contract (currently at 18 years), and a framework
made by the self-regulatory body regarding safeguards against user harm, including
psychological harm, measures to safeguard through parental controls, age-rating
mechanism, and measures to safeguard users against the risk of gaming addiction.
3. The
amended rules also cast additional obligations on online gaming intermediaries in
relation to online games involving real money. These include the displaying of a
mark of verification by the self-regulatory body on such games; informing their
users of the policy for withdrawal or refund of deposit, manner of determination
and distribution of winnings, fees and other charges payable; obtaining the KYC
details of the users; and not giving credit or enabling financing by third parties
to the users.
If in
case the Central Government issues a notification in the interest of users or other
specified grounds, the same rules and obligations will be made applicable to even
those games where the user is not required to make any deposit for winnings.
4.
The Government may notify multiple self-regulatory bodies, which shall be representative
of online gaming industry but it will function at arm’s length from their members,
and a Board consisting of Directors who are free from conflict of interest and represent
all relevant stakeholders and experts, including online games users, educationists,
psychology or mental health experts, ICT experts, persons with child rights protection
experience and individuals having experience in relevant fields of public policy
and administration.
The
rules provide for the obligations to become applicable once sufficient number of
self-regulatory bodies have been designated, so that the online gaming industry
has adequate time to comply with its obligations.
5.
The amended rules now also make it obligatory on the intermediaries to not to publish,
share or host fake, false or misleading information in respect of any business of
the Central Government.
These
fake, false or misleading information will identified by
the notified Fact Check Unit of the Central Government. it is to be noted that the
existing IT rules already required the intermediaries to make reasonable efforts
to not host, publish or share any information which is patently false and untrue
or misleading in nature.
6.
The rules already cast an obligation on intermediaries to make reasonable efforts
to not host, publish or share any information which is patently false and untrue
or misleading in nature.